RuneSpace / Wiki
Mining & Refining
Turning Holo Hollow's exposed ferrite — and Deep Jag's harder ore — into refined material, one attempt at a time.
Working material into something useful is a two-step loop: mine ore, then refine it at the Abandoned Processing Yard. There are two places to mine, three things you can refine, and — from Refining 5 — two ways to turn ore into Slag on purpose.
Mining at The Jag
The Jag gives Ferrite Shale, and Mining needs a Salvage Cutter equipped. Each attempt takes about six seconds; a success gives you one or two shale. Your chance of success improves as your Mining skill grows, and Mining stops on its own if you run out of room to carry more. A charged Power Cell can speed this up.
Mining Galvanite at Deep Jag
Deep Jag, the lower workings southwest of The Jag, gives Galvanite once you have reopened it — see Brace Yourself. It is harder rock and slower going: about nine seconds an attempt, with a lower chance of success that keeps improving until Mining 40. A success gives one or two Galvanite and noticeably more Mining experience than shale does.
Galvanite is unusually conductive, but it does not generate power on its own. Your starter Salvage Cutter handles it, and a charged Power Cell speeds it up the same way.
Refining at the Abandoned Processing Yard
Refining is only available at the Abandoned Processing Yard, and every recipe is listed there from the start — including ones your Refining skill is not high enough for yet, so you can see what is coming.
- Refined Ferrite — two Ferrite Shale, a little over four seconds. A failure still produces one Slag, which isn't wasted: the Cargo Hold repair needs both.
- Galvanic Stock — two Galvanite, about six seconds. Needs Refining 5. A failed pour leaves two Slag.
- Galvaferrite — one Refined Ferrite and one Galvanic Stock, about seven seconds. Needs Refining 8. A failed alloy hands back one of the two inputs and loses the other.
- Slag from Ferrite Shale — two Ferrite Shale into one Slag, a little under four seconds. Needs Refining 5. It never fails, and it pays the same small Refining XP a failed Refined Ferrite attempt does.
- Slag from Galvanite — two Galvanite into two Slag, a little under five seconds. Needs Refining 5. It never fails, and it pays what a failed Galvanic Stock pour does.
Choosing how many batches
Before you start, pick how many batches to run. It starts at one; the minus and plus buttons change it by one, and Max jumps straight to the most your carried material and free space allow. The console shows what the whole run will take and how long it should last.
A batch counts whether it succeeds or fails, so a run of five is five attempts, not five guaranteed results. Max is the most batches your carried materials could reach if the attempts fall the right way. It is a ceiling, not a promise: if the results leave no room or no materials for the next batch, the run ends early and says why. Refining stops by itself once the last batch you chose is done.
If your inventory changes before you press Start and the number you picked no longer fits, Refining will not quietly run fewer — it tells you the new most you can start, and you choose again.
Practical tips
- Keep a Salvage Cutter equipped before you try to start Mining — it won't start without one.
- Refining needs its inputs on hand; stock up before heading to the Processing Yard.
- Galvanite is heavy — 400g a piece against shale's 100g — so a full trip out of Deep Jag is a much shorter one.
- Both activities stop cleanly if you start walking somewhere else — whatever you've already finished is kept.

